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Old 07-15-2010, 05:41 PM   #1
cicero819
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Default How to slow AA/FC

I realy do not enjoy funny car anymore but I know one thing that would slow them down, make the body to resemble a Mustang, Camaro, Chalenger not these submarine contraption. I brought a friend to the track a while back and she said "what type of car is this" when I told her she couldn't believe it. I'm sure that it would slow it them down and maybe the car might be recognize. My three cents
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Old 07-15-2010, 05:47 PM   #2
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Default Re: How to slow AA/FC

Might help in Pro stock also. I saw a Greg Anderson Car in COlumbus. Too Generic to recognize, just "evolution". ( Race real cars or call them Funny cars also.)
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Old 07-15-2010, 07:34 PM   #3
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Default Re: How to slow AA/FC

If you want to slow down these cars how about only spraying the track to 100 ft. Debate over. You would see a definite decline in performance. Would the real racers be able to get down the track? Does NASCAR spray there surface? If not how fast would they be going on a glued surface? They have adapted to the surface they have. Not visa versa ie bring surface to the vehicle. I am not sure this is a good example, just a thought. Change is hard. I think we need a change.
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Old 07-15-2010, 07:48 PM   #4
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Default Re: How to slow AA/FC

Back to a single mag and smaller fuel pumps.Instant power reduction.Probably a better show.And maybe a bit less expensive.Limit amount of teams to 2 cars so that we don't get sick of watching Schumacher/Force standing on the starting line so much.I'm sure that will never come to pass.Hows about it SSDIV6?
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Old 07-15-2010, 08:02 PM   #5
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Default Re: How to slow AA/FC

Ed how will this effect Pro Stock? Or even Comp. The change must apply to everyone. Or classes will complain they are being singled out.
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Old 07-15-2010, 08:17 PM   #6
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Default Re: How to slow AA/FC

The title was "How to slow AA/FC".Besides,we sportsmen racers, from comp down rarely go into the net or pebble pit.P cars usually only have problems when track prep is doo doo.PSBs biggest problem is bumpy tracks.T/F and F/C and the alcohol cars are time bombs.Slowing them down a bit would make them a bit less expensive and I think make for closer races.But that's only my opinion.
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Old 07-16-2010, 01:00 PM   #7
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Cool Re: How to slow AA/FC

Ed who would doubt you ! You drive a Nash, or a Rambler,or something like that ! You can't be all wrong or bad !
You could show them how to go a little fast ! Just kidding !
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Old 07-16-2010, 01:27 PM   #8
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Default Re: How to slow AA/FC

Make them use stock cylinder heads with no porting-ok, maybe acid dipping allowed!
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Old 07-16-2010, 01:43 PM   #9
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Default Re: How to slow AA/FC

Quote:
Originally Posted by Ed Fernandez View Post
Back to a single mag and smaller fuel pumps.Instant power reduction.Probably a better show.And maybe a bit less expensive.Limit amount of teams to 2 cars so that we don't get sick of watching Schumacher/Force standing on the starting line so much.I'm sure that will never come to pass.Hows about it SSDIV6?
I agree; de-tune the cars just like NASCAR did when they enforced restrictors.
One of the issues that many have pointed out and agree is the cars today are way faster, and many of the tracks do not have the means to provide an adequate shutdown area.

Just take in to account the following:
200 Miles per Hour = 293.33 Feet per Second
250 Miles per Hour = 366.67Feet per Second
300 Miles per Hour = 440 Feet per Second
...you are covering a lot of real estate very fast!!!
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Old 07-16-2010, 04:34 PM   #10
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Talking Re: How to slow AA/FC

The simplest, and least expensive, solution would be for MSD to reprogram the already mandatory Rev Limiter to take timing away at a lower RPM than the current 8200 - 8300. If anyone knows of any reason why this wouldn't be feasible, please let me know.
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