Re: Entry Level SS(MOD) rules proposed
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Re: Entry Level SS(MOD) rules proposed
Sean is correct, though I no longer run a stick car even with a 7 degree slider shifting without a clutch was a breeze. And without a dog in the fight I do agree that it would severely limit stick cars who would be relegated to base pressure tuning only. A lot of work and much more difficult than using counter weight. I complained many years ago while racing a stick car about the weight breaks, buttons ect. to deaf ears.
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Re: Entry Level SS(MOD) rules proposed
On the slider deal, you all may know more about shifting clutchless.We always used the clutch if we were in a clutch assisted class, so don't really know. I seen some people so bad at clutching, and shifting they picked up 2 and 1\2 tenths. We picked up just .06. That being said, this would be a must clutch to shift class, and put the driver back in the equation. It ain't rocket science, I can tell in one pass if someone is clutching or not. It ain't that hard. Then do what we did locally. Mount a roll bar camera, and make them back up there pass within .02 in full run, and .01 on 60ft. No need for counter wts. if you're using the clutch. Which is less expensive, a trick dual disc, or a single softloc? I don't know what the big deal is if everyone has a single disc clutch. It ain't like I have a trick dual, and you don't. I don't know that much about autos, but I doubt they would have an advantage. Now with NHRA wt. breaks, maybe. Again, if anyone hates the class, don't run it. Real simple. Probably never happen anyway, so calm down.
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Re: Entry Level SS(MOD) rules proposed
Also, I beg to differ on the E.T. prediction of this class. We have already ran 6.29 109.67 in 1\8th which is in the 9.90 range in 1\4. And we were at 10.5# per cube, and clutched every gear with a 289 C.I. at 3040# And that was our first try. With an NHRA legal 750. Also, people locally could actually understand whats going on. First one there wins, heads up.
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Re: Entry Level SS(MOD) rules proposed
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Re: Entry Level SS(MOD) rules proposed
Ok. Explain. Let me in on the joke. Would a dual clutch and computer make you quicker? Yes? Would a vac pump build more power? Yes. Would a hand fabricated intake produce lower ET's? Sure. Would unlimited porting on the heads help performance? Of course. Would driving clutchless lower ET? Sure. But they are not allowed. That's what Comp's for. We're trying to make it affordable. All these things limit money spent. That was our goal. Remember, it's the same for everyone. Again, if not interested, don't run it. But it might just be a hit locally, and again people can understand it. Something very few do today as spectators.
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Re: Entry Level SS(MOD) rules proposed
The clutch rules don't make any sense. These rules must be proposed by some slush box racer.
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Re: Entry Level SS(MOD) rules proposed
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Restricted clutches = restricted converters (Lock up converters for one, are not addressed) How is it that a stick shift driver is required to make 4 clutch assisted shifts (Which I've done hundreds of times) and an automatic driver who needs to move a handle once or twice is allowed a chip-assisted auto air shifter? (Rolls eyes) I realize your honorable intent here but in the end, or perhaps from day one an experienced racer with adequate funding will dominate this class and you'll be right back where you are today with a new, expensive heads up eliminator. |
Re: Entry Level SS(MOD) rules proposed
Could be right. No lock up converters should be addressed. That being said I ain't too bright on autos, so please explain. And I ain't being smart, I truly want to know. Is an auto better under these circumstances? We've also thought of only allowing clutch cars. I know Comp gives autos a 250# break, and their own index, and I've noticed both classes run realitively close to each other. I realize that's compared to a clutchless, but just my experience, and believe me when I say I realize we never had a Comp type clutch dialed in, but we only gained .06 going to a clutchless.
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Re: Entry Level SS(MOD) rules proposed
Seems like a Stick racer should offer an inexpensive Clutch /trans rule that would be a good starting point. No lock up converter is a good rule suggestion.
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