Quote:
Originally Posted by Lenny5160
I see it as very different. In the typical 1-on-1 scenario, my opponent and I need to deal with the exact same conditions. The next pair may have their own unique challenges to deal with, but they both have the same challenges.
I wouldn't say what's happening to the slow guy there is unfair, but there is no doubt he made things more difficult for himself with his choice of combination.
That isn't to say that slow cars can't have success, and I like to see it.
Anyway, the whole fun of racing (for me) is what's happening going down the track in an elimination run. How did I feel on the tree? Everything feels/sounds good with the car? Where's he at? How's he coming? Where's the finish line? Is he going to get inside my window? Where's the finish line? If hitting the brakes is the move, where is my braking point?
That might all be in 4.6 seconds. Good stuff!
Hitting the tree and then holding my foot to the floor while praying I did my figures correctly just doesn't compare.
The shootouts for Super-class cars at divisionals is fun. See if you can be one of the top-8 on the index in a time run. It's a fun sideshow as long as we're making time runs anyway. Actually racing that way would take away far too much of the experience, for me. My opinion only, and worth what you paid for it.
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I agree with you and that's why on almost every post I've stated I wouldn't want this to be the norm at all..
I just feel like as far as a competition weather you run back package out of X number of runs, best packages of the top half of each round or best back with a heads up start and staggered finish with the 1v1 style still they are no less competitive.. they are just different. And different in a way that it wouldn't take any less driving skill to win than our current format. They're simply a different format.
Heads up racing to me takes less driver skill and more tuner skill or more money.. simple as that.. it's fun in a class like S/SS because we have some major restrictions as to what is allowed and a relatively accurate way to categorize the varying combos into similar indexes.. but heads up unlimited classes typically the richest guy wins.. not always but typically.. this would be less fun to me.