Quote:
Originally Posted by ken robinson
In 2008 I forget how fast you needed to go to get HP. But if you could go 1.20 under in 2009 than you would have been 1.50 under in 2008. Just saying . And after the 3 tenth hit it seamed to kill the car count . The mineshaft rule and the 3 tenth hit just seamed like a way out , to not to give out HP to me at least .
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Okay, I see where you're going.I really didn't notice it hurting much of anything though.
That was 12 years ago too. I just looked at St. Louis with 156 cars, and you'd have to look long and hard to find anyone who can't go 3 tenths under the current indexes.
Seems to me, if it's really supposed to be a performance eliminator, there has to be some give and take on both ends.. meaning lower the indexes X amount every few years and raise the triggers X amount to keep things balanced for the sake of progress.
Otherwise eventually, every time there's a heads up run , somebody's getting hp. Everyone else is de-tuned or ET dropping to avoid the trigger.
I know, some people want the hits...for the other combo in their class, but where will it end? With just more 1000' runs, I'd guess.
This is giving me a headache, I do know that much.