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#13 |
Junior Member
Join Date: Nov 2010
Posts: 61
Likes: 1
Liked 47 Times in 6 Posts
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Joey, John, Sean
You guys have some good points and let me try to explain those. "Controlling the Casting or Manipulation of the castings" Its not as easy as it sounds, when i started this whole deal it was a big eye opener... I thought the foundries could "just add material and make me a head". Any time you want to move or add material it requires a mold to do so and they are expensive to do this. The process of casting a head is very expensive. This casting has everything it needs to prep a current day super stock head to legal specs with no welding....I have no need to "Hand scrape or manipulate the casting". It is available to everyone to use in the same form. "Moving guide locations" The heads are sold with seats and guides installed and it would require the same amount of work and welding to move them as it would for the 4 other heads on the list. You still need to remove the seats and guides, weld them up (including the valve bowl) do your offset and re install the seats/guides. Same process as you would do for any cylinder head. "Bogus welding" I meant this in the form of external welding. All welding inside the ports is legal, external is not. "Cost" To prep a set of current day heads for Super Stock you will have a min of $7500 in them and can be as high as 14K. If you start with a casting like the FE Pro Port head from Edelbrock you eliminate about 2K in welding...This was the whole point of doing this when they submitted that head 8 years ago. Another side to this is if you destroy a head it is way easier to take a new casting, run a cnc program thru it, cut the valve job and flat mill it and be done. In my opinion, the combos that have a replacement head right now make it unfair to those who don't... now everyone has the same part to start with and it is up to the head porter and engine builder to make a better piece instead of having a better part to start with.
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Erik Jones |
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