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#18 |
VIP Member
Join Date: Sep 2002
Location: Columbus, OH
Posts: 4,060
Likes: 0
Liked 13 Times in 9 Posts
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>> If you want to email me I can send you instruction for wiring it up.
E-mail sent! >> Open collectors will give you bogus lean numbers at idle and very low speeds. (...) If you have a muffler that you can slip on the collector, or add an 18" or so extension, you will get accurate air/fuel data. I might be able to steal the Borlas off the Dust Devil (my bracket car), or the old collectors with the Dynatech cone collector inserts may slip over the existing collector... >> What are your RPM break points in your maps? I use 500 RPM. 300 in some spots, 600 in others. Trying to distribute things to where (I think) I need the most control over things, like around staging/launch rpm. Haven't done it yet, but I'm thinking it would make sense to narrow up the steps in the bottom 5-6 rows to better handle staging. Even in the burnout, I don't see more than 50% TPS. Wouldn't figure you'd need a lot of fine tuning control from 50-80%. Now, does it interpolate between the blocks, or is it a rigid cross reference chart? I've been printing out my fuel maps so I have easy reference to past setups & trials. You'd think they'd have a print function. ![]() >> AlphaN cranks in the lower left Cel. That makes sense. Wish it would say that implicitly somewhere in the manual. Yah, I had it at 25. I'll knock some out. Thanks! Used to spend a lot of time back in the day playing with tuneups on cars in Burnout: Player's Choice Edition and the IHRA Drag Racing game. I enjoy this stuff. It just went a little quicker and easier when it was all on the computer! ![]()
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Michael Beard - NHRA/IHRA 3216 S/SS |
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