Re: How many classes are needed in Stock or SS?
Heres a Idea, I may have had too many beers today but here we go ....
Leave the Class structure as is, Qualify as usual, Then Run heads up off of the index with no break out. Heres the Kicker the bottom qualifier runs the car above him/her and so on and so on. This would make for tight races as you progress rounds faster cars under the index would advance unless they were a few hundredths faster and got beat on the tree....
What about sandbaggers Pay the money and the contigency to qualifiers put Dollars in the performance catagory by paying for qualifing spot and then pay a token 25 Bucks a round in eliminations.No Dial ins No breakouts just the guy with the fastest car winning rounds if the driver doesnt get treed Number one qualifier hauls in the Big Cash. Wallets may win but if you put the cash in Performance and the Glory in the eliminator win..Not a bracket race anymore and I would have to get out the wrenches..LOL.
I looked at aold qualifier sheet and if you ran this program most of the first round races could be won by a quick driver on the tree. If you want the big money tune it up and qualify in the top of the field. Small money for going rounds,,
Got to go my Beer is getting warm....
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